CurseForge wording

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Madis Otenurm 2022-05-24 08:04:37 +03:00 committed by GitHub
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13 changed files with 43 additions and 43 deletions

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@ -16,7 +16,7 @@ body:
- type: input
attributes:
label: Curseforge link
label: CurseForge link
description: If it exists, please include it. You can still suggest without it, but it will likely take more time to be included.
validations:
required: false
@ -24,7 +24,7 @@ body:
- type: textarea
attributes:
label: Other links
description: E.g. Modrinth or GitHub, optional. If the developer cannot or will not add it to Curseforge, you may also [request an exception on Curseforge](https://support.curseforge.com/en/support/solutions/articles/9000197913-non-curseforge-mods).
description: E.g. Modrinth or GitHub, optional. If the developer cannot or will not add it to CurseForge, you may also [request an exception on CurseForge](https://support.curseforge.com/en/support/solutions/articles/9000197913-non-curseforge-mods).
validations:
required: false
@ -47,7 +47,7 @@ body:
label: Why shouldn't it be in the modpack
description: Don't forget to include any downsides of the mod, you know every mod has some.
placeholder: |
Examples: not available in Curseforge, still in beta, depends on something, has confusing settings, not very vanilla-like etc.
Examples: not available in CurseForge, still in beta, depends on something, has confusing settings, not very vanilla-like etc.
validations:
required: true

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@ -27,7 +27,7 @@ body:
label: Launcher
description: Which launcher are you using?
options:
- Curseforge Launcher
- CurseForge Launcher
- MultiMC
- MultiMC (auto-update)
- GDLauncher

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@ -31,7 +31,7 @@ body:
- Vanilla option
- Mod config option
- Changed keybind
- Manifest file (Curseforge, MultiMC etc.)
- Manifest file (CurseForge, MultiMC etc.)
- Other
validations:
required: true

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@ -57,7 +57,7 @@ Lots of fixes and mod updates!
* Removed No Telemetry, enabled the respective setting in Debugify instead
* Updated Architectury API, Borderless Mining, Debugify, Fabric API, Fabric Language Kotlin, FerriteCore, Indium, Iris Shaders, Mod Menu, Not Enough Crashes
* Updated Fabric Loader to 0.14.2
* Replaced Cloth Config with the new Curseforge listing one
* Replaced Cloth Config with the new CurseForge listing one
* Updated Mod Menu Helper's Russian and Portuguese (Brazil) translations by RozeFound and PaperKing13isPro, respectively
* Disabled "Always Defer Chunk Updates" in Sodium as it caused more issues than it fixed
@ -79,7 +79,7 @@ Lots of fixes and mod updates!
### 3.4.0 (2022-04-03)
Thank you for over 300 000 downloads on Curseforge! 🎉🎉🎉
Thank you for over 300 000 downloads on CurseForge! 🎉🎉🎉
We have a new fancy wiki where everyone can contribute: https://fabulously-optimized.gitbook.io/
@ -157,7 +157,7 @@ Time for a beta as the most visible mods are all updated.
### 3.3.0-alpha.4 (2022-03-07)
**Player rendering crash has been discovered, this version has been reverted from Curseforge.**
**Player rendering crash has been discovered, this version has been reverted from CurseForge.**
* Re-added 'Slight' GUI Modifications, Continuity
* Main menu version text is back
@ -204,7 +204,7 @@ Notes:
### 3.2.4 (2022-03-07)
**Player rendering crash has been discovered, this version has been reverted from Curseforge.**
**Player rendering crash has been discovered, this version has been reverted from CurseForge.**
* Updated Architectury API, Entity Texture Features, Fabric API, Indium
* Forcefully updated Reese's Sodium Options to fix video settings bug on macOS (already fixed on FO 3.3.0-alpha.2 or later)
@ -516,7 +516,7 @@ Other stuff
2.2.0 had a bit of a rocky launch but we're back with mod updates!
* Fixed Curseforge Launcher installation (see [#140](https://github.com/Madis0/fabulously-optimized/issues/140) for more info)
* Fixed CurseForge Launcher installation (see [#140](https://github.com/Madis0/fabulously-optimized/issues/140) for more info)
* Fixed CIT Resewn config not being applied
* Added Russian translation for Mod Menu Helper by RozeFound
* Updated Architectury API, Fabric API, Fabric Language Kotlin, Language Reload, LittleTweaks, Mod Menu, Not Enough Crashes, Sodium Extra
@ -524,7 +524,7 @@ Other stuff
### 2.2.0 (2021-09-29)
New mods, new Mod Menu style and a new Discord server! https://discord.gg/yxaXtaQqdB
Also known as "the update that couldn't be installed with Curseforge Launcher".
Also known as "the update that couldn't be installed with CurseForge Launcher".
New mods
@ -582,7 +582,7 @@ Removed mods
Other changes
* New default options [(read more)](https://github.com/Madis0/fabulously-optimized/wiki/Changed-options)
* Curseforge pack is now 100% Fabric (faster launch and better mod management)
* CurseForge pack is now 100% Fabric (faster launch and better mod management)
* An auto-updating MultiMC pack is available on GitHub
* Now using semantic versioning
* All mods updated
@ -670,7 +670,7 @@ First alpha for 1.17.1!
Notes for all 1.17 releases:
* Curseforge Launcher: if you're upgrading from MC 1.16.x, please ☑️ Update to new Profile
* CurseForge Launcher: if you're upgrading from MC 1.16.x, please ☑️ Update to new Profile
* MultiMC: Minecraft 1.17 requires [Java 16 or higher](https://www.oracle.com/java/technologies/downloads/).
### 2.0.0b4 (2021-07-01)
@ -827,7 +827,7 @@ New mods:
Other stuff:
* Several mods updated
* The modpack size is much bigger for Curseforge now, because Hydrogen is an external mod
* The modpack size is much bigger for CurseForge now, because Hydrogen is an external mod
* Sodium Extra update currently skipped as the next version will fix an issue
* Cull Leaves changed the way its config works - if you are upgrading, you may delete the json5 file
@ -878,7 +878,7 @@ Other stuff
### 1.4.5 (2021-01-04)
* Mods updated
* You may notice that there are less mods now - this is normal as some APIs are now properly marked as such, the main mods are still the same
* Curseforge: fixed Fabric Loader update
* CurseForge: fixed Fabric Loader update
* MultiMC: Not Enough Crashes is 2.1.4+1.16.2 due to CF error
### 1.4.4 (2020-12-20)
@ -989,7 +989,7 @@ First alpha version only for MultiMC, stuck next to 1.16.2 versions because Twit
* motioNO is removed as it is built-in to 1.16.2.
### 1.2.0a1 (MultiMC, 2020-08-15)
A never-released version because Curseforge doesn't like MultiMC-only versions. Ah well.
A never-released version because CurseForge doesn't like MultiMC-only versions. Ah well.
## 1.16.1

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@ -38,19 +38,19 @@ def copy_file(from_path, to_path, from_desc, to_desc):
else:
print("Skipped " + from_desc + " copying to " + to_desc + ", didn't exist")
# Curseforge to MultiMC
# CurseForge to MultiMC
remove_dir(mmc_path + "minecraft/config/", "MultiMC configs")
remove_file(mmc_path + "minecraft/options.txt", "MultiMC options.txt")
remove_dir(mmc_path + "minecraft/mods/", "MultiMC mods")
remove_dir(mmc_path + "minecraft/resourcepacks/", "MultiMC resourcepacks")
copy_dir(cf_path + "config/", mmc_path + "minecraft/config/", "Curseforge configs", "MultiMC")
copy_dir(cf_path + "mods/", mmc_path + "minecraft/mods/", "Curseforge mods", "MultiMC")
copy_dir(cf_path + "resourcepacks/", mmc_path + "minecraft/resourcepacks/", "Curseforge resource packs", "MultiMC")
copy_dir(cf_path + "config/", mmc_path + "minecraft/config/", "CurseForge configs", "MultiMC")
copy_dir(cf_path + "mods/", mmc_path + "minecraft/mods/", "CurseForge mods", "MultiMC")
copy_dir(cf_path + "resourcepacks/", mmc_path + "minecraft/resourcepacks/", "CurseForge resource packs", "MultiMC")
# Curseforge to Git
# CurseForge to Git
# Manifest and json copying moved to "Curseforge to Packwiz.py" to make sure they are always newest
# Manifest and json copying moved to "CurseForge to Packwiz.py" to make sure they are always newest
remove_dir(packwiz_path + "/config/", "Packwiz configs in Git")
copy_dir(cf_path + "config/", packwiz_path + "/config/", "Curseforge configs", "Git (Packwiz)")
copy_dir(cf_path + "resourcepacks/", packwiz_path + "/resourcepacks/", "Curseforge resource packs", "Git (Packwiz)")
copy_dir(cf_path + "config/", packwiz_path + "/config/", "CurseForge configs", "Git (Packwiz)")
copy_dir(cf_path + "resourcepacks/", packwiz_path + "/resourcepacks/", "CurseForge resource packs", "Git (Packwiz)")

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@ -32,7 +32,7 @@ if refresh_only == False:
os.chdir(packwiz_path)
if refresh_only == False:
cf_zip_path = input("Please drag the Curseforge zip file here: ")[3:][:-1] # Because dragging the file adds "& " and double quotes
cf_zip_path = input("Please drag the CurseForge zip file here: ")[3:][:-1] # Because dragging the file adds "& " and double quotes
# Update pack.toml first
pack_version = "-".join(str(Path(cf_zip_path).with_suffix("")).split("-")[1:])
@ -58,8 +58,8 @@ os.system(packwiz_exe_path + " refresh")
# Copy fresh manifest/modlist to git
if is_legacy == False and refresh_only == False:
extract_file(cf_zip_path, "manifest.json", git_path + "Curseforge", "Curseforge manifest.json", "Git")
extract_file(cf_zip_path, "modlist.html", git_path + "Curseforge", "Curseforge modlist.html", "Git")
extract_file(cf_zip_path, "manifest.json", git_path + "CurseForge", "CurseForge manifest.json", "Git")
extract_file(cf_zip_path, "modlist.html", git_path + "CurseForge", "CurseForge modlist.html", "Git")
# Export Modrinth pack and manifest
if modrinth_export:

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@ -10,7 +10,7 @@
## DO NOT
* Use issues for generic questions, do that in Discord or Curseforge instead
* Use issues for generic questions, do that in Discord or CurseForge instead
* Report issues or questions regarding hacked clients or piracy
* Pull request any modpack structure changes directly (e.g. adding new mods), discuss those in an issue instead
* Disrespect anyone

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@ -1,8 +1,8 @@
So you like this modpack and want to support it? That's great! In this page I have listed the ways you can contribute.
* **[Download the pack from Curseforge](https://www.curseforge.com/minecraft/modpacks/fabulously-optimized/files)** - seriously, that is the easiest thing that helps the modpack and its mods the most. Every download contributes to the [Curseforge rewards system](https://support.curseforge.com/en/support/solutions/articles/9000197898-rewards-program-terms-of-service#1.-Description-of-Rewards-Program), meaning both the modpack dev and the modders can get monetary rewards. Don't forget to share it with others as well!
* **[Download the pack from CurseForge](https://www.curseforge.com/minecraft/modpacks/fabulously-optimized/files)** - seriously, that is the easiest thing that helps the modpack and its mods the most. Every download contributes to the [CurseForge rewards system](https://support.curseforge.com/en/support/solutions/articles/9000197898-rewards-program-terms-of-service#1.-Description-of-Rewards-Program), meaning both the modpack dev and the modders can get monetary rewards. Don't forget to share it with others as well!
* More specifically, using
* the Curseforge Launcher
* the CurseForge Launcher
* MultiMC (when downloaded via the CF site)
* vanilla launcher (when downloaded MultiMC via the CF site)
* support the pack, other launchers/methods unfortunately do not.

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@ -1,7 +1,7 @@
# Credits
### Direct contributions
* [TheYTG123](https://www.curseforge.com/members/theytg123/projects) on Curseforge who helped me with Jumploader to release the 1.16.3 version a little faster
* [TheYTG123](https://www.curseforge.com/members/theytg123/projects) on CurseForge who helped me with Jumploader to release the 1.16.3 version a little faster
* [wafflecoffee](https://github.com/wafflecoffee) who suggested and helped with the Modrinth format and now moderates my Discord server
* [RozeFound](https://github.com/RozeFound) for helping with Python scripts and providing lots of constructive feedback for the pack
* Discord user Ultrasonic for helping with Python scripts

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@ -3,7 +3,7 @@
Welcome to my repository.
Here you'll find the resources for:
* Curseforge modpack [(read more)](https://support.curseforge.com/en/support/solutions/articles/9000196904-creating-a-custom-profile)
* CurseForge modpack [(read more)](https://support.curseforge.com/en/support/solutions/articles/9000196904-creating-a-custom-profile)
* MultiMC modpack [(read more)](https://github.com/MultiMC/MultiMC5/wiki/Instance-settings)
* MultiMC modpack with packwiz [(read more)](https://github.com/comp500/packwiz#packwiz-installer-for-pack-installation)
* Packwiz files [(read more)](https://github.com/comp500/packwiz#packwiz)
@ -14,7 +14,7 @@ Here you'll find the resources for:
Other things to note:
* As seen in the `.gitignore` file, this repo will not include JAR files of any kind to respect the modders. If you want to build a pack based on this, get the JARs manually via any method you like (Curseforge launcher, Curseforge website, Modrinth, packwiz, ...).
* As seen in the `.gitignore` file, this repo will not include JAR files of any kind to respect the modders. If you want to build a pack based on this, get the JARs manually via any method you like (CurseForge Launcher, CurseForge website, Modrinth, packwiz, ...).
* Because there are no JARs, some folders would usually not be uploaded by Git at all, this is worked around using a `.gitkeep` file [(read more)](https://stackoverflow.com/a/7229996) to keep the folder structure.
* Since some folders are duplicated - such as config folders, I am using Windows-like soft symlinks [(read more)](https://blogs.windows.com/windowsdeveloper/2016/12/02/symlinks-windows-10/). Those don't work very well in GitHub, so I recommend using a [local Git client](https://desktop.github.com).
@ -22,16 +22,16 @@ Other things to note:
Contact us in Discord if you have ideas on how to streamline this process while still testing the pack in the launchers.
1. Download the latest modpack version to Curseforge Launcher
1. Download the latest modpack version to CurseForge Launcher
2. Do changes, test
3. Export to ZIP manually via Curseforge Launcher's option
4. Copy to MultiMC using `Curseforge to MultiMC-Git.py`
3. Export to ZIP manually via CurseForge Launcher's option
4. Copy to MultiMC using `CurseForge to MultiMC-Git.py`
* If needed, change the Minecraft version in the script
5. Run it in MultiMC, test
6. Export to ZIP manually via MultiMC's option
* (Optionally) Run `MultiMC to Git.py` to reflect any manifest updates in Git
5. Run `Curseforge to Packwiz-Modrinth.py`
5. Run `CurseForge to Packwiz-Modrinth.py`
* If needed, change the Minecraft version or variables in the script
7. Drag the exported Curseforge ZIP to the console window and hit enter - Packwiz changes will be made and Modrinth ZIP will be exported
8. Publish manually to Github, Curseforge, Modrinth
7. Drag the exported CurseForge ZIP to the console window and hit enter - Packwiz changes will be made and Modrinth ZIP will be exported
8. Publish manually to Github, CurseForge, Modrinth
9. Announce on modpack's Discord, Fabric's Discord

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@ -23,7 +23,7 @@ The selected mods are inspired, but not limited by the [list of OptiFine alterna
| [Sodium](https://www.curseforge.com/minecraft/mc-mods/sodium) | [CaffeineMC](https://www.curseforge.com/members/jellysquid3_) |   ✔️ |   ✔️ |   ✔️ | Optimizes general rendering to improve FPS, adds some graphics options |
| [Starlight](https://www.curseforge.com/minecraft/mc-mods/starlight) | [Spottedstar](https://www.curseforge.com/members/Spottedstar) | | |   ✔️ | Optimizes light rendering |
¹ [Not from Curseforge](https://support.overwolf.com/en/support/solutions/articles/9000197913-non-curseforge-mods)
¹ [Not from CurseForge](https://support.overwolf.com/en/support/solutions/articles/9000197913-non-curseforge-mods)
## Pretty
| Name | Author | 1.16.5 | 1.17.1 | 1.18.2 | Description |

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@ -2,7 +2,7 @@
[Packwiz](https://github.com/comp500/packwiz) is a tool for making self-updating modpacks for MultiMC.
The best way to update it for Fabulously Optimized is to just create a CF pack and update the Packwiz manifests (`index.toml` and the hash of `pack.toml`) via the [Python tool](https://github.com/Fabulously-Optimized/fabulously-optimized/blob/main/CLI%20tools/Curseforge%20to%20Packwiz-Modrinth.py).
The best way to update it for Fabulously Optimized is to just create a CF pack and update the Packwiz manifests (`index.toml` and the hash of `pack.toml`) via the [Python tool](https://github.com/Fabulously-Optimized/fabulously-optimized/blob/main/CLI%20tools/CurseForge%20to%20Packwiz-Modrinth.py).
After that it is possible to just use the MultiMC pack created in MultiMC-Packwiz, instructions are in the Packwiz repo. Because Packwiz cannot upgrade the MC itself, the modpack versions are foldered by Minecraft versions (always latest for the version).

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@ -6,7 +6,7 @@ The pack only adds performance and graphics enhancements to the client, so **it
## Downloads
[![Download from Curseforge](https://cf.way2muchnoise.eu/full_fabulously-optimized_downloads%20on%20Curseforge.svg?badge_style=for_the_badge)](https://www.curseforge.com/minecraft/modpacks/fabulously-optimized/files)
[![Download from CurseForge](https://cf.way2muchnoise.eu/full_fabulously-optimized_downloads%20on%20Curseforge.svg?badge_style=for_the_badge)](https://www.curseforge.com/minecraft/modpacks/fabulously-optimized/files)
Supports CurseForge Launcher, MultiMC, GDLauncher and vanilla launcher. [Install instructions](https://fabulously-optimized.gitbook.io/modpack/readme/install-instructions)
@ -62,7 +62,7 @@ Help is provided by:
* [Wiki](https://fabulously-optimized.gitbook.io/modpack/)
* [Discord](https://discord.gg/yxaXtaQqdB)
* [Issues](https://github.com/Fabulously-Optimized/fabulously-optimized/issues) (mod suggestions, bug reports)
* [Curseforge listing comments](https://www.curseforge.com/minecraft/modpacks/fabulously-optimized#comments) (questions and general comments only)
* [CurseForge listing comments](https://www.curseforge.com/minecraft/modpacks/fabulously-optimized#comments) (questions and general comments only)
Want to help translate the modpack to your language? [See this tutorial](https://fabulously-optimized.gitbook.io/modpack/readme/language-support)