This commit is contained in:
Madis 2021-06-10 22:02:37 +03:00
parent 470cdd32cc
commit 9032f8ae31
22 changed files with 222 additions and 296 deletions

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@ -6,6 +6,21 @@ This is the changelog for the Fabric modpack [Fabulously Optimized](https://www.
- Only the *latest version of a modpack per Minecraft version* is kept visible on Curseforge. This is to make it simpler to use legacy versions (at your responsibility) and keep the version list clean overall, also a reason why this page exists.
- "Updated mods" can refer to mods, the Curseforge launcher manifest and/or Fabric. For the sake of simplicity I do not describe individual updates in detail.
## 1.17
### 2.0.0b1
Mods
* Several mods still missing, including Sodium
* Sodium temporarily replaced with Canvas
* Ok Zoomer temporarily/permanently replaced with WI Zoom
* Added YOSBR to keep your settings between modpack upgrades
* More new mods will come in a stable release!
Other
* Added [new default options](https://github.com/Madis0/fabulously-optimized/wiki/Changed-options) to improve the experience
* CF version is now 100% Fabric, meaning faster startup and better mod management!
## 1.16.5
### 1.9.1

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@ -1,9 +1,9 @@
{
"minecraft": {
"version": "1.16.5",
"version": "1.17",
"modLoaders": [
{
"id": "forge-36.1.24",
"id": "fabric-0.11.3",
"primary": true
}
]
@ -11,97 +11,57 @@
"manifestType": "minecraftModpack",
"manifestVersion": 1,
"name": "Fabulously Optimized",
"version": "1.9.1",
"version": "2.0.0b1",
"author": "robotkoer",
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@ -110,23 +70,18 @@
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@ -135,33 +90,38 @@
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View file

@ -1,32 +1,24 @@
<ul>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabric-api">Fabric API (by modmuss50)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/not-enough-crashes">Not Enough Crashes (Fabric) (by NatanFudge)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/item-model-fix">Item Model Fix (Fabric) (by Pepper_Bell)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/phosphor">Phosphor (Fabric) (by jellysquid3)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/jumploader">Jumploader (by comp500)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabrishot">Fabrishot (by ramidzkh)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/better-beds">Better Beds (by Motschen)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ok-zoomer">Ok Zoomer (by boredomh1)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/modmenu">Mod Menu (by ProspectorDev)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/sodium">Sodium (by jellysquid3)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/lazydfu">LazyDFU (by tuxed)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cull-leaves">Cull Leaves (by Motschen)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/architectury-fabric">Architectury API (Fabric) (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/smooth-scrolling-everywhere-fabric">Smooth Scrolling Everywhere (Fabric) (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/slight-gui-modifications">'Slight' Gui Modifications (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/capes">Fabric Capes (by VictorKohler)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/ferritecore-fabric">FerriteCore (Fabric) (by malte0811)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/sodium-extra">Sodium Extra (by FlashyReese)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/smooth-boot">Smooth Boot (Fabric) (by UltimateBoomer)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/antighost">AntiGhost (by Giselbaer)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/custom-fog">Custom Fog (by Setadokalo)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fastchest">FastChest (by fake_domi)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/entityculling">Entity Culling Fabric/Forge (by tr9zw)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabric-language-kotlin">Fabric Language Kotlin (by modmuss50)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/lambdynamiclights">LambDynamicLights (by LambdAurora)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/dynamic-fps">Dynamic FPS (by juliand665)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/no-fade">No Fade (by UltimateBoomer)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cloth-config">Cloth Config API (Fabric) (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/entityculling">Entity Culling Fabric/Forge (by tr9zw)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/item-model-fix">Item Model Fix (Fabric) (by Pepper_Bell)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/architectury-fabric">Architectury API (Fabric) (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cloth-api">Cloth API (Fabric) (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/yosbr">Your Options Shall Be Respected (YOSBR) (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/cull-leaves">Cull Leaves (by Motschen)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/lambdynamiclights">LambDynamicLights (by LambdAurora)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabric-api">Fabric API (by modmuss50)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/smooth-boot">Smooth Boot (Fabric) (by UltimateBoomer)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/wi-zoom">WI Zoom (by alexander9892)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/dynamic-fps">Dynamic FPS (by juliand665)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/lazydfu">LazyDFU (by tuxed)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabric-language-kotlin">Fabric Language Kotlin (by modmuss50)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/modmenu">Mod Menu (by ProspectorDev)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/slight-gui-modifications">'Slight' Gui Modifications (by shedaniel)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/better-beds">Better Beds (by Motschen)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/lithium">Lithium (Fabric) (by jellysquid3)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/colormatic">Colormatic (by kwertiTheCats)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/capes">Fabric Capes (by VictorKohler)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/antighost">AntiGhost (by Giselbaer)</a></li>
<li><a href="https://www.curseforge.com/minecraft/mc-mods/canvas-renderer">Canvas Renderer (by grondagthebarbarian)</a></li>
</ul>

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@ -1,5 +0,0 @@
#Colormatic Config
fog.clearVoid=false
light.blendSkyLight=true
light.flickerBlockLight=true
fog.clearSky=false

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@ -1,3 +0,0 @@
reduceFPSWhenUnfocused = true
unfocusedFPS = 1
restoreFPSWhenHovered = true

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@ -1,12 +0,0 @@
{
"configVersion": 2,
"sources": [
"minecraft",
"fabric"
],
"gameVersion": "1.16.5",
"gameSide": "current",
"disableUI": false,
"loadJarsFromFolder": null,
"overrideMainClass": null
}

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@ -1,5 +0,0 @@
{
"uploadCrashLogTo": "GIST",
"disableReturnToMainMenu": false,
"deobfuscateStackTrace": true
}

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@ -1,60 +0,0 @@
{
"features": {
/* Defines the cinematic camera while zooming.
"OFF" disables the cinematic camera.
"VANILLA" uses Vanilla's cinematic camera.
"MULTIPLIED" is a multiplied variant of "VANILLA".
*/
"cinematic_camera": "VANILLA",
// Reduces the mouse sensitivity when zooming.
"reduce_sensitivity": false,
/* Adds transitions between zooms.
"OFF" disables transitions.
"SMOOTH" replicates Vanilla's dynamic FOV.
"LINEAR" removes the smoothiness.
*/
"zoom_transition": "OFF",
/* The behavior of the zoom key.
"HOLD" needs the zoom key to be hold.
"TOGGLE" has the zoom key toggle the zoom.
"PERSISTENT" makes the zoom permanent.
*/
"zoom_mode": "HOLD",
// Allows to increase or decrease zoom by scrolling.
"zoom_scrolling": false,
// Adds zoom manipulation keys along with the zoom key.
"extra_keybinds": false,
// Adds an overlay in the screen during zoom. The overlay texture can be found at: assets/okzoomer/textures/misc/zoom_overlay.png
"zoom_overlay": false
},
"values": {
// The divisor applied to the FOV when zooming.
"zoom_divisor": 4.0,
// The minimum value that you can scroll down.
"minimum_zoom_divisor": 1.0,
// The maximum value that you can scroll up.
"maximum_zoom_divisor": 50.0,
// The number which is de/incremented by zoom scrolling. Used when the zoom divisor is above the starting point.
"scroll_step": 1.0,
// The number which is de/incremented by zoom scrolling. Used when the zoom divisor is below the starting point.
"lesser_scroll_step": 0.5,
// The multiplier used for the multiplied cinematic camera.
"cinematic_multiplier": 4.0,
// The multiplier used for smooth transitions.
"smooth_multiplier": 0.75,
// The minimum value which the linear transition step can reach.
"minimum_linear_step": 0.125,
// The maximum value which the linear transition step can reach.
"maximum_linear_step": 0.25
},
"tweaks": {
// Allows for resetting the zoom with the middle mouse button.
"reset_zoom_with_mouse": false,
// If enabled, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key.
"unbind_conflicting_key": true,
// Prints a random owo in the console when the game starts.
"print_owo_on_start": false,
// Hides the zoom overlay while the HUD's hidden.
"hide_zoom_overlay": false
}
}

View file

@ -1,47 +0,0 @@
{
"animation_settings": {
"animation": true,
"animate_water": true,
"animate_lava": true,
"animate_fire": true,
"animate_portal": true,
"block_animations": true,
"piston_animations": true
},
"particle_settings": {
"particles": true,
"rain_splash": true,
"explosion": true,
"water": true,
"smoke": true,
"potion": true,
"portal": true,
"redstone": true,
"drip": true,
"firework": true,
"bubble": true
},
"detail_settings": {
"rain_snow": true,
"biome_colors": true,
"sky_colors": true,
"render_paintings": true
},
"extra_settings": {
"show_fps": false,
"show_coords": false,
"enable_fog": true,
"cloud_height": 128,
"hurt_cam": true,
"toasts": true,
"static_fov": false,
"instant_sneak": false,
"prevent_shaders": false,
"light_updates": true,
"hide_cheats": true,
"high_max_brightness": false,
"day_light_cycle": true,
"no_overlay": false,
"use_fast_random": true
}
}

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@ -0,0 +1,76 @@
{
// Renderer configuration. Determines appearance, performance and available options.
"pipelineId": "canvas:pipelines/canvas_basic.json",
// Glow effect around light sources.
"wavyGrass": false,
// Enable rendering of internal buffers for debug purposes. Off by default to prevent accidental activation.
"enableBufferDebug": false,
// Output load/reload trace data to log. Will have performance impact.
"enableLifeCycleDebug": false,
// Fluid biome colors are blended at block corners to avoid patchy appearance. Slight performance impact to chunk loading.
"blendFluidColors": false,
// Makes light sources less cross-shaped. Chunk loading a little slower. Overall light levels remain similar.
"lightSmoothing": false,
// Models with flat lighting have smoother lighting (but no ambient occlusion).
"semiFlatLighting": true,
// Adjusts quads on some vanilla models (like iron bars) to avoid z-fighting with neighbor blocks.
"preventDepthFighting": true,
// Treats model geometry outside of block boundaries as on the block for lighting purposes. Helps prevent bad lighting outcomes.
"clampExteriorVertices": true,
// Prevent Glowstone and other blocks that emit light from casting shade on nearby blocks.
"fixLuminousBlockShading": true,
// Terrain setup done off the main render thread. Increases FPS when moving. May see occasional flashes of blank chunks
"terrainSetupOffThread": true,
// Use more efficient entity culling. Improves framerate in most scenes.
"cullEntityRender": true,
// When true, render thread does not yield to other threads every frame. Vanilla behavior is false (yields).
"greedyRenderThread": true,
// Use more efficient model loading. Improves chunk rebuild speed and reduces memory use.
"forceJmxModelLoading": true,
// Use half resolution on retina displays - greatly improves frame rate on Macs.
"reduceResolutionOnMac": true,
// Padding at edges of screen to reduce how often terrain visibility is computed. In degrees. Values 0 to 20. Zero disables.
"staticFrustumPadding": 10,
// Extra padding at edges of screen to reduce missing chunks when view rotates and terrainSetupOffThread is on. In degrees. Values 0 to 30. Zero disables.
"dynamicFrustumPadding": 20,
// Culls particles that are not in view. Should always be faster.
"cullParticles": true,
// Output runtime per-material shader source. For shader development debugging.
"shaderDebug": false,
// Summarizes multiple errors and warnings to single-line entries in the log.
"conciseErrors": true,
// Writes information useful for bug reports to the game log at startup.
"logMachineInfo": true,
// Writes OpenGL state changes to log. *VERY SPAMMY - KILLS FRAME RATE* Used only for debugging.
"logGlStateChanges": false,
// Enables LWJGL memory allocation tracking. Will harm performance. Use for debugging memory leaks. Requires restart.
"debugNativeMemoryAllocation": false,
// Uses slower and safer memory allocation method for GL buffers. Use only if having problems. Requires restart.
"safeNativeMemoryAllocation": false,
// Output performance trace data to log. Will have significant performance impact. Requires restart.
"enablePerformanceTrace": false,
// Output periodic snapshots of terrain occlusion raster. Will have performance impact.
"debugOcclusionRaster": false,
// Render active occlusion boxes of targeted render region. Will have performance impact and looks strange.
"debugOcclusionBoxes": false,
// White stained glass occludes terrain. Use to debug terrain occlusion.
"renderWhiteGlassAsOccluder": false,
// Log various region/occluder tests and status changes. Highly verbose and WILL spam the log. Requires restart.
"traceOcclusionOutcomes": false,
// Log clipping or other non-critical failures detected by terrain occluder. May spam the log.
"traceOcclusionEdgeCases": false,
// Log uniforms not found in shaders. Sometimes useful for shader debug. Will spam the log.
"logMissingUniforms": false,
// Log render material states and vanilla RenderLayer mapping. Useful for material debug and pack makers. Will spam the log.
"logMaterials": false,
// Log information on render lag spikes - when they happen and where. Will spam the log.
"logRenderLagSpikes": false,
// Approximate target FPS when logRenderLagSpikes is enabled. If elapsed time exceeds an entire frame, a spike is logged. 30-120
"renderLagSpikeFps": 30,
// Enable and display render profiler data.
"displayRenderProfiler": false,
// Profiler level of detail. 0=Collapse all, 1=Expand program passes, 2=Expand all
"profilerDetailLevel": 0,
// Size of the profiler overlay relative to GUI scale.
"profilerOverlayScale": 0.5
}

View file

@ -0,0 +1,18 @@
{
"canvas:basic_light_config": {
"ao_shading_mode": "normal",
"diffuse_shading_mode": "normal"
},
"canvas:fog_config": {
"fog_mode": "vanilla"
},
"canvas:handheld_light_config": {
"handheld_light_radius": 10
},
"canvas:bloom_config": {
"bloom_intensity": 0.1,
"bloom_downsample_dist": 1.0,
"bloom_upsample_dist": 0.1,
"bloom_cutoff": 0.02
}
}

View file

@ -1,17 +1,17 @@
# LambDynamicLights configuration.
# The dynamic lights mode
mode = "fastest"
# Light sources settings.
[light_sources]
# Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
# Enable block entities light source.
block_entities = true
# Enable entities light source.
entities = true
# TNT lighting mode. May be off, simple or fancy.
tnt = "simple"
# Creeper lighting mode. May be off, simple or fancy.
creeper = "simple"
# LambDynamicLights configuration.
# The dynamic lights mode
mode = "fastest"
# Light sources settings.
[light_sources]
# Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
# Enable block entities light source.
block_entities = true
# Enable entities light source.
entities = false
# TNT lighting mode. May be off, simple or fancy.
tnt = "simple"
# Creeper lighting mode. May be off, simple or fancy.
creeper = "simple"

View file

@ -16,8 +16,6 @@
"modify_game_menu": true,
"hide_config_buttons": false,
"hidden_mods": [
"minecraft",
"cloth-api",
"jumploader"
"minecraft"
]
}

View file

@ -5,7 +5,7 @@ mainMenu {
x { it - 2 }
y { it - 20 }
}
text = literal("Fabulously Optimized 1.9.1")
text = literal("Fabulously Optimized 2.0.0b1")
align = "right"
color = 0xFFFFFF
hoveredColor = 0x55FFFF

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@ -0,0 +1,16 @@
version:2724
autoJump:false
snooperEnabled:false
darkMojangStudiosBackground:true
fov:0.25
gamma:0.5
guiScale:3
tutorialStep:none
skipMultiplayerWarning:true
joinedFirstServer:true
key_key.saveToolbarActivator:key.keyboard.unknown
key_key.wi_zoom.zoom:key.keyboard.c
key_key.canvas.debug_toggle:key.keyboard.unknown
key_key.canvas.debug_prev:key.keyboard.unknown
key_key.canvas.debug_next:key.keyboard.unknown
key_key.canvas.recompile:key.keyboard.unknown

View file

@ -1,21 +0,0 @@
minecraft/.fabric
minecraft/.mixin.out
minecraft/ModTranslations
minecraft/config/fabric
minecraft/config/jumploader.json
minecraft/config/lithium.properties
minecraft/config/smoothboot.json
minecraft/config/sodium-mixins.properties
minecraft/config/sodium-options.json
minecraft/coremods
minecraft/icon.png
minecraft/logs
minecraft/not-enough-crashes
minecraft/options.txt
minecraft/realms_persistence.json
minecraft/resourcepacks
minecraft/saves
minecraft/screenshots
minecraft/server-resource-packs
minecraft/texturepacks
minecraft/usercache.json

View file

@ -15,6 +15,6 @@ OverrideNativeWorkarounds=false
OverrideWindow=false
iconKey=pack
lastLaunchTime=1617379920384
name=Fabulously Optimized 1.9.1
name=Fabulously Optimized 2.0.0b1
notes=https://www.curseforge.com/minecraft/modpacks/fabulously-optimized
totalTimePlayed=130

View file

@ -17,24 +17,24 @@
"uid": "org.lwjgl3"
}
],
"cachedVersion": "1.16.5",
"cachedVersion": "1.17",
"important": true,
"uid": "net.minecraft",
"version": "1.16.5"
"version": "1.17"
},
{
"cachedName": "Intermediary Mappings",
"cachedRequires": [
{
"equals": "1.16.5",
"equals": "1.17",
"uid": "net.minecraft"
}
],
"cachedVersion": "1.16.5",
"cachedVersion": "1.17",
"cachedVolatile": true,
"dependencyOnly": true,
"uid": "net.fabricmc.intermediary",
"version": "1.16.5"
"version": "1.17"
},
{
"cachedName": "Fabric Loader",

View file

@ -18,6 +18,8 @@ The pack only adds performance and graphics enhancements to the client, so **it
The selected mods are inspired, but not limited by the [list of Optifine alternatives](https://gist.github.com/LambdAurora/1f6a4a99af374ce500f250c6b42e8754).
Starting with 2.0, the modpack also [improves the default settings](https://github.com/Madis0/fabulously-optimized/wiki/Changed-options).
### Smooth
* [Sodium](https://www.curseforge.com/minecraft/mc-mods/sodium) - optimizes general rendering to improve FPS, adds some graphics options
* [Lithium](https://www.curseforge.com/minecraft/mc-mods/lithium) - optimizes game physics and chunk loading
@ -68,3 +70,5 @@ Help is provided by:
## Disclaimer
The modpack has been set up to be compatible with the rules of most public third-party servers, but it is your responsibility to verify whether you are allowed to use it or not. By installing this modpack you agree that the the modpack author, the mod developers and Mojang provide no warranties for using this modpack, every action you do with it is your own.
This modpack disables the in-game third-party server disclaimer, so if you are using the multiplayer function, you also agree to the following: "Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang Studios or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone.". You must also be aware that you can use the "social interactions" screen by pressing the key P in-game.